Anthropormorphic Animal -- the results of the spell (by dream and nightmare, 21 Jan 2014)

School transmutation (polymorph); Level druid 3, sorcerer/ wizard3, witch 3


Casting Time 1 standard action Components V, S, M (a humanoid thumb bone)


Range touch Target animal touched Duration 1 hour/level Saving Throw Fortitude negates; Spell Resistance yes


You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid form is a mix of a humanoid and animal form. The animal's size, type, and ability scores do not change. It loses its natural attacks except for bite (if it had one as an animal), all types of movement other than its land speed, and special attacks that rely on its natural attacks. One pair of its limbs is able to manipulate objects and weapons as well as human hands do; limbless animals like snakes temporarily grow a pair of arms. The creature's Intelligence increases to 3, and it gains the ability to speak one language you know. It is not considered proficient in any manufactured weapons. It can attack with unarmed strikes, dealing unarmed strike damage for a creature of its size (unless it has a bite attack, which is a natural attack).[1]


Anthropomorphic animal can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.


  1. Jason Bulmahn, et al (2011). Ultimate Magic, p. 206. Paizo Publishing, LLC. ISBN 978-1-60125-299-9.

Section 15: Copyright Notice - Pathfinder Roleplaying Game Ultimate Magic Edit

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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