An infernal binder can summon and bind devils to do her bidding. If she makes a single mistake in the binding, she opens herself to an eternity of torment.
Associated School: Conjuration.
Suggested Opposition Schools: Divination, illusion, or transmutation.
Alignment: Lawful Evil, Lawful Neutral, Neutral Evil, or Neutral.
Requirements: An infernal binder must choose a familiar as her arcane bond at 1st level.
Replacement Powers: The following school powers replace the acid dart and dimensional steps powers of the conjuration school.
- Planar Knowledge (Ex)
- As an infernal binder, you gain a +3 bonus on Knowledge (planes) checks.
- Assume Control (Su)
- At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster’s level. If you know the summoned creature’s name, you receive a +2 circumstance bonus on the check. If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round). This does not increase the duration of the original summoning. The original summoning caster can attempt to regain control of the summoned creature as a standard action by making a caster level check against your caster level + 10. When your control ends, the creature reverts to the control of its summoner.
- At 9th level, you can use this ability to bargain with called creatures as if you were the caster who conjured them. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Imp Familiar (Ex)[]
At 7th level, you gain Improved Familiar as a bonus feat, and must take an imp as a familiar. The imp replaces your current familiar.
OGL Section 15 -- Copyright Notice:[]
Pathfinder Player Companion: Inner Sea Primer. Copyright 2010, Paizo Publishing, LLC; Author: Colin McComb.