Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie.
Witches are creatures of mystery and power, feared and respected in equal measures for their eerie abilities and potent hexes. While some casters look to ancient tomes, others to the powers inherent in their bloodlines, and still others to their faith in a god or goddess, witches turn elsewhere, drawing power from their communion with the unknown. A witch's familiar acts as the conduit through which she receives her abilities, gifted to her as part of a pact made with otherworldly beings. As they grow into their power, many witches seek out and eventually come to understand the precise sources of these arcane abilities, yet just as many remain blissfully unaware of what fell forces guide their hands and incantations. To these witches, it is enough merely to have power, and if there's a price to be paid somewhere down the road—so be it.
- Hedge Witch
- Sea Witch
- Winter Witch
- Witches come into Pathfinder and D&D out of History. Whereas the Wizard comes from literary works, the first mention of a witch (as in those that traffic with familiar spirits) comes from the 1st Book of Samuel, when King Saul entreats the witch of Endor. 
- Witches are really priestesses and they worship the Old Gods and Goddesses, such as Cybele and Inanna. New Age religion isn't new, it's actually the Old Age religion.
- Witches really appear in an RPG in the Palladium roleplaying game.
- In Pathfinder, Witches were added as a base class in the D&D family.